Game Over
Gender, Race & Violence in Video Games
Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one of the least scrutinized cultural industries.
Game Over is the first educational documentary to address the fastest growing segment of the media through engaging questions of gender, race and violence.
Game Over offers a refreshing dialogue about the complex and controversial topic of video game violence, and is designed to encourage high school and college students to think critically about the video games they play.
Sections: Intro | Video Games: The New Media | Play Like a Man: Video Games and Masculinity | Buxom Babes: The Female Heroine | Narrow Vision: Race in Video Games | Video Game Violence | Sim Violence: Teaching Kids to Kill | Conclusion: Virtual Violence
Filmmaker Info
Executive Producer: Sut Jhally
Producer, Director: Nina Hunteman
Editor: Jeremy Smith
Camera: Susan Ericsson, Sanjay Talreja, Jeremy Smith, Bryan L Donnell
Location Audio: Jeremy Smith, Marianna Yarovskaya
Post-Production Audio: Thom Monahan
Graphics: Jeremy Smith, Ed May
Original Music: Thom Monahan
Assistants to the Producer: Amanda Fraleigh, Michael Lance
Screenings
The Popular & American Culture Association in the
South joint meetingNashville, TN | October 5, 2000
Marxism 2000: Rethinking Marxism's Fourth International Gala ConferenceUniversity of
Massachusetts Amherst | Amherst, MA | September 23, 2000
Console-ing Passions: International TV, Video & Feminism ConferenceUniversity of Notre
Dame | South Bend, IN | May 11, 2000
Film Festivals
Press Reviews
Praise for the Film
"Awesome! Every student, teacher, and parent should see this video!"
- Tricia Lea | History Teacher | PVPA Charter High School, Hadley, MA
"...
Game Over is especially intriguing and well done. It blends nicely with the theoretical and sociological content of criminology courses and I hope to make use of it in the future."
- Joanne Ziembo-Vogl, PhD | Assistant Professor | School of Criminal Justice, Grand Valley State University
"The video and computer game industry consumes
billions of dollars annually, luring young people to
spend an average of ten hours a week playing electronic
games. This video explores such topics as how games
typically portray gender, race, and violence and what
impact they may have -- especially on the males who
most often buy and use them. Educators with limited
firsthand knowledge of video games are likely to be in
for a shock when they see the extent and types of violence
and the gendered and racial stereotypes that characterize
the games. One of the most powerful segments
includes the testimony of one of the world's foremost
military experts in the field of human aggression, who
details the demonstrated effectiveness of simulation
games in training military and law enforcement personnel
to overcome a natural inhibition to shoot other
human beings. This video can be counted on to spark
heated discussion among viewers who may want to
defend the games as harmless fun."
- Patricia H. Hinchey | Associate Professor of Education at Pennsylvania State University